Cut Scene – Zili Meets Raz
Zili is lost. She’s been wandering through a boring, cold, squashy swamp for hours unable to locate the stand of wise old oaks she’d set out to find in the first place. They were fun to talk to, and she was thinking of moving some of her shiniest of shinies to a hollow tree nearby. She had wanted to ask if they’d watch her things for her if she did. She’s never seen this swamp before and she’s starting to get worried. Zili never worries. She could have sworn she’d stayed on the path – besides even if she hadn’t she never gets lost! An hour or so later (give or take faerie time) a despondant Zili slouches in defeat and rubs her eyes tiredly. When she opens them a goblin much like herself is shimmering into view before her. His unnaturally red hair has streaks of bright, irridescent beetle carapace green. He’s a little taller then Zili with a sharp nose and chin and shining mischievous eyes with a hint of something a teeny bit darker in them. He grins at her cheerily from ear to pointy ear, “I got you!” He says joyfully!
As we pulls back from scene we can no longer hear what the goblins are saying to one another, but they both seem to be laughing together after Zili nods in respect.
From the shadows the weaver watches and murmers to her companions, “He has no idea.”
The girls and their companions head towards the mountain after a restful sleep in the muck. Kelly’s appearance is now milky white, more suitable for winter hunting than a trek through the bog. Instead of moving through to their destination, there is a faint cry for help heard in the distance. Kelly nobly decides it needs to be answered, despite Eileen’s assurance that it is most definitely a trap. Zili goes ahead to find out what’s going on, climbing through the trees, where upon she sees a gnome, stuck waist deep in the mud and sinking slowly. She is about to run back to the others to say they should just keep on, when K & E appear already in sight of the poor creature. Kelly tries to find a stick for him when she sees the gnome saying “help” but motioning “it’s a trap!”. The gnome suddenly is attacked by some kind of crocodilic monster and gets sucked under the muck. Turning to flee the scene, the girls don’t get far before they are accosted by two white, psychic swamp dwellers and their crocodile pets. During the fight, Eileen stays unharmed due to her summoned creature of iron, Kelly’s already shaken psyche is bombarded by psionic attacks almost causing her to lose her mind, and Zili gets chased up a tree by the two slimy white swamp dwellers and escapes largely in part to a well timed “Look over there!” which causes one enemy to attack the other. It seems these two have been sent by someone in the mountain (we can only assume Bres – The Watcher) to bring the party to them. After being overwhelmed by our heroes, the two slimy swamp dwellers flee for their lives, leaving the girls to fish the gnome out of the mud where he miraculously survived.
He introduces himself as Savore, a member of the Swan Court on a mission to find his lost love whom had been captured by the people of the mountain.
That evening Savore entertains them with stories of Faerie and songs on one of his many fifes. Zili is fascinated by his fifes so he gives her one to keep. He’s very interested in what kind of plant-thing Kelly is and they get on quite well once it’s discovered they both love gardening. One of the stories he tells is of a young woman who’s been frozen in the mists of Faerie nearby where they’re currently camping. As she’s in the direction they’re going he promises to show them on the way. Eileen keeps to herself for the most part.
Also that evening, Zili has a dream:
Young Zili dreams she’s in her own hidout. She found it herself – a hollow tree – still sturdy. She had been hiding things there a long time before noting the ground was soft inside the tree. So she began to dig. Hard work (unusual for any goblin) and steadfast determination finally paid off and she had a burrow of her very own. She spent a long time arranging her prettiest of irredescent bugs and butterly wings. She collected any and all things a girl such as Zili could fancy whether it was by tricks or honest trades. Here she is safe.
Here the dream changes.
Zili is in her burrow making mud pies to trick Raz with later that day when a small amount of earth falls from her hollowed ceiling between the sturdy roots of the tree above that make up the roof of her burrow. Shrugging she continues with her pies when all of a sudden she realizes she’s up to her knees in dirt. Soil is crumbling into her home in all directions. For a moment Zili freezes unable to decide – leave her beautiful collection (it’s taken her so long) or stay and lose her life. Instinct takes over and she’s climbing. Climbing up up up through the earth; up up through the roots and up through sand. Gasping for her life she reaches air and pulls herself out lying flat on her back. For a moment she thinks it’s all going to be ok – then she feels the hand on her shoulder and reflexively she opens her eyes and rolls away. Nearby a young girl in a dull grey clothing reaches her hand out and pleads, “Help me… please, please help me.”
Zili is in a box of sand. There is brown grass outside this box of sand, and beyond that concrete and iron as far as she can see. The wind picks up and a thick smoke envelopes her and a moment later she begins to wretch.
Next day Party encounters a woman frozen in time whom Eileen recognizes.
After some travel party the party encounters the backend of Fomor Mountain. Through a narrow crevis in the rocks the party finds an underground lake so smooth it resembles black glass, with a rowboat conveniently left on the shoreline. At Kelly’s insistance the group votes democratically (and anonamously) as to whether or not to take the conveniently abandoned boat or to go in the front door. Several people vote to take the boat, one person votes to leave entirely, and someone else votes for carrots.
Halfway accross the lake Zili spots an island mounded with something giving off a soft golden glow. Instincts take over and she leaps into the water and begins swimming to the island when Eileen refuses to row there. A moment later a young black dragon pokes it’s head out of the water near the boat and begins spitting acid at them (Zili has quickly made her way back to the boat once Eileen tells her on no uncertain terms that if she doesn’t get back in the damn boat she’s getting left behind). After some confusion someone in the boat asks the dragon what it wants. Grinning widely it proposes that it’ll leave the party alone if they’ll only trade the unconcious halfling Savore for their safe passage. Eileen hesitates briefly for Kelly’s sake but ends up horrifying Kelly anyways by tossing Kelly’s newfound friend into the water.
Party travels the rest of way across the underground lake unaccosted. On the other side they beach the boat and follow the only path available to them into what rapidly appears to be a maze. After the party sets off a firetrap (some of them getting quite hurt in the process), they stumble into an acid trap (some of them getting quite hurt all over again). Game ends with a small group of disheartened people unsure of which way to go. Thanks to Zili having the forsight to mark some of the doorways as they went, there’s a good chance the party won’t wander in circles forever… or will they?! Dun dun dunnnnnnnn…. tune in next game to see if they all starve to death!!
Am on way!
“You signed it with an “E” and not a “K”, hm?” -Kendra
“I…it’s an imaginary fax!” -Carly
“I don’t believe in sarcasm.” -Bootler
“I believe that in itself was sarcastic…” -Carly
“Whoa… meta.” -Bootler
“So Eileen wants to see what’s in the boars’ bag huh?” -Kendra
“What?! I uh… No! No, nooooo… nooo.” -Carly
“There’s a crack in the mountain.” -Savore
“Hehehehehehe..” -Kelly and Eileen
”...I don’t think the boar will fit.” -Savore
“HAHAHAHAHAHAH!!!” -Kelly and Eileen
“Oh God, I’ve reached the end of the world!” -Bootler
“Yup, falling forever.” -Carly
“At least I have my fife… PFFFHHHTTTTTEEET.” -Bootler